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Alternatively try pinging the client machines to make sure they are talking.ġ more thing, the version of the server-side gameserver must be the highest version on the LAN. In short you should also be able to set the name of the workgroup to that of the rest of the LAN and if File and Print Sharing is enabled, and you can share files via My Network Connection, then you should be connected. Of course you need a router that is giving clients an automatic IP using DHCP and any changes to TCP/IP stacks require a reboot to make sure they are connected. if your running a server for a LAN and all the internal firewalls are gone then simply connect to the internal IP address of the box that has server running on it. Make sure client firewalls are disabled and disconnect from the Internet at your router or block all inbound/outbound connection to the internet or the default gateway address to keep anything bad from happening while you disable your client-side firewalls. Alternatively doing what xxConanxx recommends could open TCP and UDP ports that should not be opened for a client if your not using those ports running the game server application dedicated or otherwise.įor the LAN connection that cant be made. If you are trying to connecto on a server that has an alternate port address then you may have to open that specific non-default port which should be listed when highlighting the servername to connect near the IP address of the server near the bottom right side of the server list.Īgain, most client-side firewalls can be set to allow images to connect on any port it wants and this is ok to do. To my understanding the only client side port needed to connect is UDP port 15567 for vietnam, 14567 for BF1942, and 16567 for BF2. With no gateway/router in the picture and no client-side firewall, there should be nothing accept connection speed stopping you from connecting to the game server (accept of course your ISP). In that case simply disable it to check if it is the reason your being blocked. and you can get on the internet, then you should be able to connect to any server listed in the multiplayer screen unless you have a client side firewall.
#BATTLEFIELD VIETNAM PUNKBUSTER UPDATE PC#
The short of it all is if you take the router out of the picture and connect your PC to what ever external connection type modem you have, and your TCP/IP stack is set to recieve a DHCP IP address from your ISP and DNS ect. Most non-client firewalls are set up to allow any connection to be made in and out from an internal IP address on any port needed and should not have to be set up to allow this type of connection. router, gateway server, etc.) allowing connection to the internet in order to play. OR- as said above any firewalls or filtering that may be after your client box's (i.e. I am unaware which they are but Im sure EA would have that information. the game you usually buy to play on multiplayer servers located on the internet) would possibly have a client side firewall that may need to allow the client game to connect to servers via either the application exicutable (BfVietnam.exe) to allow for all connections in and out, or to specifiy the ports needed. The client machine with the client application BFV game (i.e. Only a person putting up a server would need the listed ports from his post. These are server side ports and the client application should not require these ports to be opened to connect to a server. For the post pertaining to multiplay from a client to an internet server from xxConanXX: